If you’re a product manager, chances are you’ve worked with at least one designer who wanted to throttle you. Maybe it was that last-minute scope change. Or the vague feedback. Or the 43rd request to “make it pop.”

Design and product are natural collaboratorsโ€”but not always natural communicators. Misalignment doesnโ€™t come from malice. It usually comes from unclear roles, broken communication, or a lack of shared context.

In this post, Iโ€™ll share what Iโ€™ve learned from working with talented (and patient) designers over the years. These are the habits, principles, and small moves that make collaboration easierโ€”and a lot less painful for everyone involved.

Why This Relationship Matters

Design and product are both creative disciplines, but they approach problems from slightly different angles. Product tends to prioritize structure, strategy, and business value. Design prioritizes experience, emotion, and usability.

When aligned, this mix creates balance. But when misaligned, it can lead to:

  • Confusing product decisions
  • Frustrated designers
  • Poor user experience
  • Slow execution

Strong collaboration doesnโ€™t mean always agreeing. It means having enough trust to challenge each other productively โ€” and enough humility to know when to step back.

Respect Their Craft (Even if You Donโ€™t Fully Understand It)

Design isnโ€™t just about making things โ€œlook nice.โ€ Itโ€™s about solving problems visually, emotionally, and functionally. Good designers consider user flows, cognitive load, accessibility, interaction states, and more โ€” often simultaneously.

So avoid comments like:

  • โ€œCan you make it pop?โ€
  • โ€œIt just doesnโ€™t feel right โ€” I donโ€™t know why.โ€
  • โ€œI thought youโ€™d just copy [insert popular app].โ€

Instead:

โœ… Ask questions to understand their approach
โœ… Be specific about business needs or constraints
โœ… Trust that their decisions are intentional

Respect is step one. If a designer feels like theyโ€™re just there to โ€œdecorate,โ€ theyโ€™ll disengage fast.

Speak a Shared Language

One of the biggest sources of tension comes from miscommunication. A product manager might say โ€œwe need to simplify this,โ€ but the designer hears โ€œremove important elements.โ€ Or a designer might say โ€œthe hierarchy is off,โ€ and the PM nods… without fully understanding what that means.

Invest in learning basic design terminology:

  • Visual hierarchy
  • Affordances
  • Accessibility
  • Responsive behavior
  • Spacing and alignment

You donโ€™t need to be fluent. Just enough to show you care, ask better questions, and avoid translating everything into โ€œjust do what I mean.โ€

Bonus tip: when reviewing designs, ask โ€œWhat were you optimizing for here?โ€ instead of โ€œWhy did you do this?โ€ โ€” tone and intent matter.

Give Feedback Thatโ€™s Actually Useful

Design feedback is a skill. And like most skills, it improves with practice.

Hereโ€™s what not to do:

  • Vague opinions (โ€œI donโ€™t like the colorโ€)
  • Prescriptive fixes (โ€œJust change the font to Xโ€)
  • Overstepping the role (โ€œI did a quick mockupโ€)

Instead, focus on whatโ€™s not working from a user or business perspective. Try this format:

  • What you noticed: โ€œI had to re-read this headline twice.โ€
  • Why it matters: โ€œIt might confuse users during onboarding.โ€
  • Open prompt: โ€œIs there a clearer way we could say this?โ€

Feedback is a conversation, not a command. Invite the designer into the problem โ€” not just your solution.

Align Early, Not Just at the End

Too often, designers get brought in after the problem has been scoped, dissected, and handed down. But great design isnโ€™t a veneer โ€” itโ€™s a core part of the solution.

Involve designers early in discovery:

  • Let them hear real user problems
  • Bring them into discussions about trade-offs
  • Let them ask their own questions

When designers understand the โ€œwhy,โ€ their work gets sharper โ€” and often faster. Theyโ€™ll catch things you missed, and youโ€™ll avoid doing three rounds of โ€œcan we move this button back?โ€

Support Their Thinking Time

Design is not linear. It involves a lot of sketching, discarding, rethinking, and exploring. And yet, some PMs unknowingly treat it like a factory: โ€œHereโ€™s the Jira ticket, I need a design by Friday.โ€

That kind of pressure kills creativity.

Instead:

  • Plan for design exploration in your timelines
  • Protect their focus time
  • Encourage them to show rough work early

Designers donโ€™t need unlimited time โ€” they need realistic time and room to think. Good work rarely comes from a rushed brief and a daily check-in.

Build a Culture of Mutual Ownership

The best productโ€“design relationships are not transactional โ€” theyโ€™re collaborative. That means:

  • Designers feel ownership of the outcome, not just the mockup
  • PMs feel responsible for UX, not just KPIs
  • Both care about the problem and the person

Ask for input. Share wins. Talk about trade-offs openly. Make it clear you’re both here to build something meaningful โ€” together.


You donโ€™t have to be a designer to work well with one. You just have to care enough to listen, learn, and lead with respect.

When you treat design like a partner โ€” not a service โ€” you unlock better ideas, better execution, and a better product. And youโ€™ll earn a designerโ€™s favorite kind of feedback: โ€œI actually liked working with that PM.โ€